Research & Innovation

Spartans are more than accomplished gamers. They are also students of the game with an entrepreneurial drive to innovate. Do you have a course you would like to use the arena for? An idea for collaborating on a research project? Fill out the form below and let us know!

UNC Greensboro esports

Network for the Cultural Study of Videogaming

UNCG’s Network for the Cultural Study of Videogaming (NCSV) connects cross-disciplinary faculty and students from across campus and beyond, creating a hub of research and learning around video games and their cultures.

Our events, programming, and curriculum place UNCG at the forefront of this cultural landscape.

NCSV Leadership

Gregory Price Grieve

Director

Gregory Price Grieve is Professor and Head of the Department of Religious Studies at the University of North Carolina at Greensboro . Grieve researches, teaches as well as provides service, at the intersection of Asian religions and popular culture.

John W. Borchert

Associate Director

John W. Borchert is a Lecturer in the Department of Religious Studies at the University of North Carolina at Greensboro. Borchert is interested in how religious practices and media technologies intersect across American religious histories, particularly their impact on embodiment and death.

Research on Esports Athlete Well-being

The UNCG Center for Athlete Well-Being is driving research on the physical and mental health of collegiate esports student-athletes, launching a survey called The Esports Athlete Mental well-being Study – or TEAMS – to better understand the scope of esports athlete wellness.


Topics include academic experiences, relationships with coaches, mental health, the gaming environment, and substance abuse. The aim is to translate findings from research into behavioral interventions and education that can help gamers, and there’s momentum and interest in the industry to positively impact the esports environment.

Faculty Interest Form

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Esports at UNCG

UNCG and the nonprofit Wakaboomee Program provided a day of gaming for middle school and high school students, where they also got a roadmap to future careers. The post Career-Building Gaming Day at UNCG Celebrates Students Who Take the Lead appeared first on UNC Greensboro…. Read more
Innovate UNCG and the Institute for Partnerships in Education pair up to offer a Girls Who Game club at Guilford County Schools. The post UNCG Encourages STEM Education in Girls Who Game appeared first on UNC Greensboro…. Read more
UNCG professors partner with SparkNC to develop on-demand learning units for high school students interested in high-tech career fields. It’s a project that extends the reach of higher education and engages students with academic applications for video gaming. The post UNCG Professors Spark Innovative Learning in NC High Schools appeared… Read more
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